ALL SIGNALS
PrototypeSEE / LIST / REUSE

A local reuse flow only works if listing effort is low and nearby participants can judge trust quickly.

Prototype / Camera-first local marketplace

ReVibe

A hyperlocal reuse concept for neighbour-to-neighbour discovery and exchange.

SEE / LIST / REUSE

The fastest listing is the object already in front of the camera.

PRODUCT QUESTION / 01

How can local reuse begin with recognition and proximity instead of a long selling form?

Timeframe

Prototype phase

Scope

Camera-based listing, hyperlocal discovery, reputation and accessible light and dark product modes.

Tools & format

Camera-first interaction model / Hyperlocal marketplace logic / Accessible dual-theme system

02

Constraint

A local reuse flow only works if listing effort is low and nearby participants can judge trust quickly.

03

Key decision

Start with the camera, then progressively request only the details needed to make the object discoverable nearby.

04

What I built

ReVibe starts from the camera and narrows the marketplace to nearby exchange. The prototype explores a direct path from seeing an object to creating a local listing and discovering reuse around it.

05

Current stage

ReVibe is a prototype. Its current value is the interaction model and hyperlocal marketplace framing.

06

Validation

The interaction model and marketplace framing are prototyped. Marketplace liquidity and real-world exchange are not claimed.

07

Another month

With another month, I would test listing completion and trust signals in one neighbourhood before adding broader marketplace features.

PRODUCT MAP

What the work covers.

Capabilities

Camera-first listing / Hyperlocal discovery / Neighbour-to-neighbour reuse

My role

Marketplace concept / Interaction design / Prototype direction

PrototypeSEE / LIST / REUSE

A local reuse flow only works if listing effort is low and nearby participants can judge trust quickly.

NO PRODUCT SCREENS YET

The current evidence for this project is the product model, decisions and stage described on this page.

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Campus Company

Experiment